ConceptDocumentation
System Use CaseThe System Use Cases are a table of content of the services provided by the System of Interest to its System Actors. A System Use Case is only the abstract of the depicted System behavior and represents the purpose. While the main System of Interest interaction actors participating in this Use Case are identified, the behavior itself is specified by a Use Case Activity, Note: The intended use (and also misuse in so called "black use cases") of the System of Interest is captured in free text; story telling at a coarse level of detail which is understandable to Customers (non engineering stakeholders in general).
Logical Context SOIRepresents the Logical SOI in the System Context on Logical Level.
Physical SOIRepresents the Physical SOI on Physical Level.
System Domain KindSpecification for any kind of conceptual item (energy, material, information, etc.) to be exchanged on Functional or Logical Level. The System Domain Kind is agnostic to any realization on Physical Level.
SDKbeeingInSSESpecifies that a System Domain Kind can have certain states. Note: Of course an item is in only one distinct state at a certain time. The multiplicity means that an Item can have a set of possible states, and a state can be used to specify possible States for several domain items.
System StateDescribes a state (or mode) of something on system level that can have distinct states.
System FunctionSpecifies the fundamental action or task that have to take place in the System in accepting and processing the inputs and in processing and generating the outputs. A System Function * accepts input from the System boundary * exposes its output at the System boundary * changes the System's State * is dependent on System's State Note: A System Function does not need to expose observable output, when it changes the System's state in a way that is observable by other system functions. Furthermore, a System Function does not need to accept any input from the system boundary, when it is dependent on the System State, which in turn is changeable by other System Functions.
Software ElementPure Software Elements. Similarity with the V-Model "software unit".
Physical ElementA composition of Hardware and Software Elements. Similarity with the V-Model segments and system. See [VXT].
Hardware ElementPure Hardware Elements. Similarity with the V-Model "hardware unit".
Logical ElementDescribes a conceptual Logical Element as specification for an implementation of a system, or system element.
Abstract Physical ElementAbstract element representing physical structure items keeping properties and relations applicable to all physical items.
LETbeeingInSSESpecifies the System States a Logical Element can be in.
SFNhasPreconditionSSESpecifies the fact a System Function may have System States as precondition. This means that the Function is only provided in distinct States.
System State TransitionDescribes an allowed transition between two system states of an item that can be in distinct States.
APEbeeingInSSESpecifies the fact that a Physical System Element can be in distinct states.
SFNhasPostconditionSSESpecifies the fact that a System Function can perform a particular set of transitions, resulting in the related target System States.
System ProcessSpecifies the fact that a System Process captures system behavior as a specific sequence of actions or tasks, and system exchanges including information, materials, energy, etc.
SUChasPostConditionSSESpecifies the fact that a System Use Case may have System States as Postcondition.
SUChasPreConditionSSESpecifies the fact that a System Use Case may have System States as Precondition.
System Triggering Eventan event that trigges a state transition
triggeringspecifies that an System Triggering Event triggers a System State Transition.
SPShasPreconditionSSESpecifies the fact that a System Process may have System States as precondition. This means that the System Process can only be executed in distinct states.
SPShasPostconditionSSESpecifies the fact that a System Process can have a particular set of transitions resulting in the System States as postcondition.